Top 10 mini GAMES for Puppy 4
Top 10 mini GAMES for Puppy 4
These games run in Puppy 4 without any dependencies.
The top10 games here are together only around 370kb.
Download muggins top-10-package. Links below are broken.
Xsoldier-1.4.pet (71 kb)
Huge for its size
Seahaven.pet (34 kb)
excellent card game
Jester-1.0-i486.pet (8 kb)
Othello
flash-chess.pet (49 kb)
Flash game
xemeraldia-0.4.3-i486.pet (19 kb)
Rubix-1.03.pet (23 kb)
3D feelings
Xshisen-1.50.pet (41 kb)
ClassicBreakout.pet (12 kb)
Flash game
Xsok-1.02.pet (48 kb)
Move the blocks home
Xsudoky-1.0.3.pet (50 kb)
### OK, that was 10 ###
Now more great games. (just a bit bigger)
Xgalaga-2.0.34-i486.pet (257 kb)
The nr. 1 shoot'em up game.
Pepsi pinball.pet (620 kb)
Flash game
LinXtris-0.1a2.pet (276 kb)
flTetris.pet (47 kb)
ZaxxonRR.pet (568 kb)
Xfreecell-1.05b.pet (46 kb)
Xpat2-1.07.pet (227 kb)
Great card game collection
Pixpuz-12.pet (115 kb)
Parchis40.pet (83 kb)
### Then, the rest ###
Xgalaga++-0.8.pet (45 kb)
A smaller version of Xgalaga.
Xmahjongg-i486.pet (100 kb)
Hard to see the different floors
Tile-20000117.pet (5 kb)
SheepPool-1.pet (99 kb)
Ace of Penguins-1.3.pet (184 kb)
Pack with different small games. Looks old-fashion.
breakout.pet (40 kb)
Flash game - Not the best physics
Solitaire-1.0.6.pet (194 kb)
Stutter when moving cards.
The top10 games here are together only around 370kb.
Download muggins top-10-package. Links below are broken.
Xsoldier-1.4.pet (71 kb)
Huge for its size
Seahaven.pet (34 kb)
excellent card game
Jester-1.0-i486.pet (8 kb)
Othello
flash-chess.pet (49 kb)
Flash game
xemeraldia-0.4.3-i486.pet (19 kb)
Rubix-1.03.pet (23 kb)
3D feelings
Xshisen-1.50.pet (41 kb)
ClassicBreakout.pet (12 kb)
Flash game
Xsok-1.02.pet (48 kb)
Move the blocks home
Xsudoky-1.0.3.pet (50 kb)
### OK, that was 10 ###
Now more great games. (just a bit bigger)
Xgalaga-2.0.34-i486.pet (257 kb)
The nr. 1 shoot'em up game.
Pepsi pinball.pet (620 kb)
Flash game
LinXtris-0.1a2.pet (276 kb)
flTetris.pet (47 kb)
ZaxxonRR.pet (568 kb)
Xfreecell-1.05b.pet (46 kb)
Xpat2-1.07.pet (227 kb)
Great card game collection
Pixpuz-12.pet (115 kb)
Parchis40.pet (83 kb)
### Then, the rest ###
Xgalaga++-0.8.pet (45 kb)
A smaller version of Xgalaga.
Xmahjongg-i486.pet (100 kb)
Hard to see the different floors
Tile-20000117.pet (5 kb)
SheepPool-1.pet (99 kb)
Ace of Penguins-1.3.pet (184 kb)
Pack with different small games. Looks old-fashion.
breakout.pet (40 kb)
Flash game - Not the best physics
Solitaire-1.0.6.pet (194 kb)
Stutter when moving cards.
Last edited by zigbert on Thu 30 Jul 2009, 14:53, edited 34 times in total.
For me its:
Euchre, Seahaven, TkYahtzee, TkHearts, Touchme Games, Xmahjjong, Flobopuyo, Freecell, Blackjack and Solitaire.
I love Supertux, but it's way too big, as is QT Texas Holdem Poker.
Euchre, Seahaven, TkYahtzee, TkHearts, Touchme Games, Xmahjjong, Flobopuyo, Freecell, Blackjack and Solitaire.
I love Supertux, but it's way too big, as is QT Texas Holdem Poker.
[i]Actions speak louder than words ... and they usually work when words don't![/i]
SIP:whodo@proxy01.sipphone.com; whodo@realsip.com
SIP:whodo@proxy01.sipphone.com; whodo@realsip.com
Euchre - I see it is in 2.15CE. Where is the *.pet
Seahaven - I only have a *.pup. Do you know where to find a *.pet
TkYahtzee - requires tk
TkHearts - requires tk
Flobopuyo - requires sdl
Xmahjjong - Added to Top10
Touchme Games - what is this / where can we find it
Freecell - wouldn't start in Puppy 4.00???
Blackjack - The one I found required QT.
Solitaire - 194 kb? Is there another one?
Seahaven - I only have a *.pup. Do you know where to find a *.pet
TkYahtzee - requires tk
TkHearts - requires tk
Flobopuyo - requires sdl
Xmahjjong - Added to Top10
Touchme Games - what is this / where can we find it
Freecell - wouldn't start in Puppy 4.00???
Blackjack - The one I found required QT.
Solitaire - 194 kb? Is there another one?
Hi Zigbert,
Actually I spend more time porting these games than playing them. Probably seahaven is the only one I use with any frequency. By the way, I'm not sure which version you're using in your .pet, but there is a slightly newer version, 1.50. http://seahaven.sourceforge.net/
I was also playing with the source as, because it's not re-sizeable, it looks OK on 800x600, but looks a bit dinky on higher resolutions. I found the xlib code a bit perplexing to effect resizing internally, so instead created 3 different versions depending on screen size. I've modified your .pet & attached it here.
It should detect whether your screen size is 800x600, 1024x768 or 1280x1024, and open the appropriate version. The 1280x1024 version does look a bit stretched though!
Actually I spend more time porting these games than playing them. Probably seahaven is the only one I use with any frequency. By the way, I'm not sure which version you're using in your .pet, but there is a slightly newer version, 1.50. http://seahaven.sourceforge.net/
I was also playing with the source as, because it's not re-sizeable, it looks OK on 800x600, but looks a bit dinky on higher resolutions. I found the xlib code a bit perplexing to effect resizing internally, so instead created 3 different versions depending on screen size. I've modified your .pet & attached it here.
It should detect whether your screen size is 800x600, 1024x768 or 1280x1024, and open the appropriate version. The 1280x1024 version does look a bit stretched though!
- Attachments
-
- seahaven-1.50-i486.pet
- (71.5 KiB) Downloaded 1676 times
Last edited by muggins on Thu 15 May 2008, 01:24, edited 1 time in total.
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
Ok I'll try to bring a list here, I just packaged ace of Penguins plus made all the menu entries, I couldn't find the pet package on here, the link was broken. I included a custom icon for it also.
ttuuxxx
ttuuxxx
- Attachments
-
- AceOfPenguins-1.3.pet
- 12 games... Press F1 for help.
- (183.6 KiB) Downloaded 4238 times
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
Thanks for input guys!!!
Give us more
Muggins
I have a rather fresh Puppy 4 and got these errors :
Your seahaven wouldnt start at all, no messages??? Can it be that my resolution is 1280x800?
Give us more
Muggins
I have a rather fresh Puppy 4 and got these errors :
Code: Select all
# xshisen
./xshisen: error while loading shared libraries: libXaw.so.8: cannot open shared object file: No such file or directory
Code: Select all
# ./gsoko
Verifying archive integrity..../gsoko: line 102: test: =: unary operator expected
Error in checksums: 31659547 is different from
Here are packages I updated 2 days ago, they now include .desktop-files and icons to show up in the menu:
http://dotpups.de//dotpups/Games/seahaven-solitaire.pup
http://dotpups.de//dotpups/Games/xpat2.pup
http://dotpups.de//dotpups/Games/zaxxonrr.pup
http://dotpups.de//dotpups/Games/ltris-1.0.12.pup
http://dotpups.de//dotpups/Games/lbreakout2.pup
http://dotpups.de//dotpups/Games/TkHearts-0.80.pup
http://dotpups.de//dotpups/Games/Eggchess.pup
http://dotpups.de//dotpups/Games/BillardGL.pup
http://dotpups.de//dotpups/Games/pinball.pup
http://dotpups.de//dotpups/Games/pinball-edit.pup
They are also available amongst others in my games.sfs:
http://www.murga-linux.com/puppy/viewto ... 717#196717
Please note, that some require Tcl/Tk, that is not in Dingo by default.
Some also need libSDL, Xorg-OpenGL, Xorg-DRI.
Mark
http://dotpups.de//dotpups/Games/seahaven-solitaire.pup
http://dotpups.de//dotpups/Games/xpat2.pup
http://dotpups.de//dotpups/Games/zaxxonrr.pup
http://dotpups.de//dotpups/Games/ltris-1.0.12.pup
http://dotpups.de//dotpups/Games/lbreakout2.pup
http://dotpups.de//dotpups/Games/TkHearts-0.80.pup
http://dotpups.de//dotpups/Games/Eggchess.pup
http://dotpups.de//dotpups/Games/BillardGL.pup
http://dotpups.de//dotpups/Games/pinball.pup
http://dotpups.de//dotpups/Games/pinball-edit.pup
They are also available amongst others in my games.sfs:
http://www.murga-linux.com/puppy/viewto ... 717#196717
Please note, that some require Tcl/Tk, that is not in Dingo by default.
Some also need libSDL, Xorg-OpenGL, Xorg-DRI.
Mark
[url=http://murga-linux.com/puppy/viewtopic.php?p=173456#173456]my recommended links[/url]
Zigbert,
Yeah, forget about xshisen & gsoko. The gsoko I linked to has somehow become corrupted & I'll have to re-upload it, but I'm pretty sure now that it's based on gtk1. Xshisen is even older & the library it's complaining about is an xlib which apparently isn't in pup4.
With regard to the seahaven I uploaded, yes it would have been the script I had not detecting your resolution. But I ran across a thread you started, on detecting screen resolution, and I pinched Pizzasgood's script from it, as it's a much more elegant solution than my hack, and I've re-uploaded above.
Unfortunately, it still won't cope with your non-standard resolution, as I've only included versions for 1280x1024, 1024x768 & 800x600. If you wanted to customise seahaven to fit your display, the dodgy approach I use is to just play with 5 lines in the source file, seahaven.h, then recompile. e.g for 1280x1024, the only change I did was play with these five lines in seahaven.h
e.g. in the above, for your height of 800, you would need to reduce the GAMEHEIGHT to get it to fit properly.
Yeah, forget about xshisen & gsoko. The gsoko I linked to has somehow become corrupted & I'll have to re-upload it, but I'm pretty sure now that it's based on gtk1. Xshisen is even older & the library it's complaining about is an xlib which apparently isn't in pup4.
With regard to the seahaven I uploaded, yes it would have been the script I had not detecting your resolution. But I ran across a thread you started, on detecting screen resolution, and I pinched Pizzasgood's script from it, as it's a much more elegant solution than my hack, and I've re-uploaded above.
Unfortunately, it still won't cope with your non-standard resolution, as I've only included versions for 1280x1024, 1024x768 & 800x600. If you wanted to customise seahaven to fit your display, the dodgy approach I use is to just play with 5 lines in the source file, seahaven.h, then recompile. e.g for 1280x1024, the only change I did was play with these five lines in seahaven.h
Code: Select all
static const int HGAP = 33;
static const int CARDWIDTH = 91;
static const int CARDHEIGHT = 132;
static const int GAMEWIDTH = (NUMPLAYSTACK*(CARDWIDTH+HGAP)+HGAP);
static const int GAMEHEIGHT = 972;
Hey guys... How about some SFS files of games?
Quick attachment, & there's lots of games that take up lots of space,
so they fill up the Save file really fast & SFS files solves this problem.
Maybe one for all these simpler games, & one each for FPS & RPG games?
There aren't many SFS files & there should be tons of them.
Let me guess... There's still no SFS file maker GUI?
Quick attachment, & there's lots of games that take up lots of space,
so they fill up the Save file really fast & SFS files solves this problem.
Maybe one for all these simpler games, & one each for FPS & RPG games?
There aren't many SFS files & there should be tons of them.
Let me guess... There's still no SFS file maker GUI?
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
No not a gui yet but When I was talking to Mu basically a newer way of doing it was made up:)sunburnt wrote:Hey guys... How about some SFS files of games?
Quick attachment, & there's lots of games that take up lots of space,
so they fill up the Save file really fast & SFS files solves this problem.
Maybe one for all these simpler games, & one each for FPS & RPG games?
There aren't many SFS files & there should be tons of them.
Let me guess... There's still no SFS file maker GUI?
He basically made a script the same as dir2pet
this one is dir2sfs
first you make a folder and put your directories in it then type dir2sfs and it builds the sfs, When something is that simple you don't need a gui
I added it to my latest Gslapt for series 3&4
the forum/download is http://murga-linux.com/puppy/viewtopic.php?t=28994
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
Hi sunburnt, nice to read you again
Were you busy?
Or did you prefer another system meanwhile?
I did some work on a grafical SFS-tool already:
http://www.murga-linux.com/puppy/viewtopic.php?t=26097
welcome back!
Mark
Were you busy?
Or did you prefer another system meanwhile?
I did some work on a grafical SFS-tool already:
http://www.murga-linux.com/puppy/viewtopic.php?t=26097
welcome back!
Mark
[url=http://murga-linux.com/puppy/viewtopic.php?p=173456#173456]my recommended links[/url]
Hi Mark: Howdy also, I've been tied up with personal stuff for awhile.
I posted at your SFS GUI forum thread, have a look.
I'd like to follow up on some ideas I had a year ago, & finish some apps.
The main idea for work is using SFS files mounted but not unioned.
This way they can be swapped in & out at any time without union problems.
This shouldn't be to hard to do, PATH & LIBRARY_PATH need more entries,
& also a utility to write new menu files on the fly from the SFS's menu files.
This seems workable, do you see any holes or problems with it?
I posted at your SFS GUI forum thread, have a look.
I'd like to follow up on some ideas I had a year ago, & finish some apps.
The main idea for work is using SFS files mounted but not unioned.
This way they can be swapped in & out at any time without union problems.
This shouldn't be to hard to do, PATH & LIBRARY_PATH need more entries,
& also a utility to write new menu files on the fly from the SFS's menu files.
This seems workable, do you see any holes or problems with it?