ttuuxxx wrote:- a whole row of icons was moved in icewm to where the pwidgets sits and then gets trashed by pwidgets, That never happened before? Why now?
Beats me! I haven't changed either the PuppyPin or the globicons files for ages, so it's a video mode detection thing, I think. Something in one of Barry's scripts is picking up the icon locations and putting them over that side when it detects a particular resolution. I think I even read it in one of his scripts when I was looking for why Xlock starts top right when I wanted it bottom right.
ttuuxxx wrote:The xdg menu that I supplied with the last icewm package I provided wasn't used or was ignored, I had changed
prog "Shutdown" shutdown24 /usr/bin/shutdown
to
prog "Shutdown" exit24.png /usr/bin/shutdown
that is a way better look to the icons and matches the Refresh Menus icon perfectly.
I definitely used, and didn't ignore, your xdg menu template as supplied BUT I modified both the jwm and icewm templates to use refresh24 and shutdown24 and then copied the Deep Thought versions of those files to the /usr/local/lib/X11/pixmaps directory so the first level menu would be consistent from top to bottom. That choice was also made to fit with the icon naming rules being developed for desktop/menu icon themes so that themes will switch properly. No slight intended.
Your icons are not consistent with the Deep Thought set. That said, I don't particularly like the Deep Thought set, but at least they should be consistent. Seeing two entirely different icons at the bottom of an otherwise consistent top level menu sends a bad message about the polish of the whole distro and causes incongruity with the other icon sets when switched. Unfortunately, I missed copying refresh from the Deep Thought set over the top of your refresh24 version so the Refresh Menus icon still stands out differently from the rest of the menu in your snapshot. I will correct that for the next release.
ttuuxxx wrote:Also the new Seamonkey icon wasn't used, That took hours to improve and its actually3/4 smaller than the default icon.
I definitely didn't change that one! Your new absvolume and launch tray icons are there so why the Seamonkey icon didn't land I've no idea. The menu is still picking up the old 16x Seamonkey icon from /usr/local/lib/X11/mini-icons which is why the uglier icon is in the menu. I'll go back and have a look to see why the new icon didn't come across.
BTW, the battery monitor works on my laptop - sits next to the clock and pronounces 99p (I presume that's 99%).
Jeff, please don't be offended when I make (minor) decisions about consistency in the interface for what I believe to be the good of the release. I have also changed the Odelite theme to Look=flat, even though I know you prefer the Look=gtk so you get the menu button animations. Again, it's about polish and consistency and not a personal reflection on you, your obvious talent or what you personally think looks best.
BTW2, I also think that if we can find the space your BRDelite theme should revert to the bubble title bar and buttons while ODelite stays with the full width title bar, and I'd like to see your Sand theme with a matching title bar and buttons. These are not criticisms but simply suggestions for what I think will suit our audience.
I've been sitting here working in RC2 for several hours, printing (hooray!) to my Canon ip4600 printer, playing with applications to try and see if I can break anything and zip ... nada ... nothing! Not a single glitch anywhere! It all just works! That's a credit to you and the other devs, your commitment and your persistence. You and they should be rightly proud of what will be the upcoming Final edition, so please don't sweat the small stuff, ok?
Cheers, mate.
[i]Actions speak louder than words ... and they usually work when words don't![/i]
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