Doomsday,Prboom, Legacy + 22 Games
Doomsday,Prboom, Legacy + 22 Games
I made 3 Dotpups of Doom-Engines.
Legacy is very fast, but has no Midi-Music.
It should not require additional Libraries.
Prboom can play Midi-Music,but is slower.
Doomsday is "State of the art" with OpenGL-Support.
All 3 Engines now have a menu to select from 22 different games.
Doomsday is the OpenGL-Gameengine to play games based on Doom/Doom2, Heretic and Hexen (Legacy: no Hexen, Prboom: no Hexen,no Heretic).
You can see a screenshot here: http://dotpups.de/pics/puppy/doomsday2.jpg
It just looks a bit corrupted, as it is difficult to grab OpenGL-Games.
But it shows the high-quality-textures in OpenGL, and the beautifull light-effects.
This picture shows Prboom:
http://noforum.de/dotpups/freedoom.jpg
Doomsday has high requirements on the grafics, so it might be just usable with 3D-acellerated Graficscards.
I added Dotpups with the Games / Mods:
Doom1 (Shareware)
Freedoom 0.4 (Doom2-clone)- this version was just released some days ago.
** New Doom ** 32 new Maps for Doom2 - released on 1.1.2006 *great!*
Alien Conversion for Doom2 - shoot Aliens like in the Movie
Biowar - Single-player Mod for Doom2.
Hexen (Shareware)
Heretic (Shareware)
Duke-Nukem 3D-Clone
Hellraiser
Star-Trek
Western
...and 11 more!...
Most of them need Freedoom to run (or Doom2 that I cannot include).
Freedoom itself misses some Grafics, but several Mods have their own ones.
If you have a full version of one of the Shareware-games, replace /usr/local/wads/xxx.wad with your one.
Bugs:
Alien was designed to run with a patched Doom2.exe from Windows.
So it might not work correct.
You can start the game, but if you run in walls you might stick in them - so save often. I just tried some steps.
NewDoom has 2 Levels that shall not work with Doomsday (06 and 27).
So use cheatcodes in the end of 5 and 26:
idclev 07
and
idclev 28
If Doomsday freezes your computer, replace the MAXZONE = "256m" in /usr/local/doomsday186/doomsday with other (higher) values.
Download:
http://dotpups.de/dotpups/Games/Doomsday/
Doomsday and Prboom require the SDL-libs, I recommend installing the MIDI-Dotpup, too:
http://www.murga.org/~puppy/viewtopic.php?t=2482
Mark
Credits:
http://www.doomsdayhq.com/
http://prboom.sourceforge.net/linux.html
http://legacy.newdoom.com/
http://www.arach.net.au/~locust/sw/atc/
http://megawad.newdoom.com/ndcp.shtml
http://freedoom.sourceforge.net/
http://www.olddoom.com/replwads.htm
Legacy is very fast, but has no Midi-Music.
It should not require additional Libraries.
Prboom can play Midi-Music,but is slower.
Doomsday is "State of the art" with OpenGL-Support.
All 3 Engines now have a menu to select from 22 different games.
Doomsday is the OpenGL-Gameengine to play games based on Doom/Doom2, Heretic and Hexen (Legacy: no Hexen, Prboom: no Hexen,no Heretic).
You can see a screenshot here: http://dotpups.de/pics/puppy/doomsday2.jpg
It just looks a bit corrupted, as it is difficult to grab OpenGL-Games.
But it shows the high-quality-textures in OpenGL, and the beautifull light-effects.
This picture shows Prboom:
http://noforum.de/dotpups/freedoom.jpg
Doomsday has high requirements on the grafics, so it might be just usable with 3D-acellerated Graficscards.
I added Dotpups with the Games / Mods:
Doom1 (Shareware)
Freedoom 0.4 (Doom2-clone)- this version was just released some days ago.
** New Doom ** 32 new Maps for Doom2 - released on 1.1.2006 *great!*
Alien Conversion for Doom2 - shoot Aliens like in the Movie
Biowar - Single-player Mod for Doom2.
Hexen (Shareware)
Heretic (Shareware)
Duke-Nukem 3D-Clone
Hellraiser
Star-Trek
Western
...and 11 more!...
Most of them need Freedoom to run (or Doom2 that I cannot include).
Freedoom itself misses some Grafics, but several Mods have their own ones.
If you have a full version of one of the Shareware-games, replace /usr/local/wads/xxx.wad with your one.
Bugs:
Alien was designed to run with a patched Doom2.exe from Windows.
So it might not work correct.
You can start the game, but if you run in walls you might stick in them - so save often. I just tried some steps.
NewDoom has 2 Levels that shall not work with Doomsday (06 and 27).
So use cheatcodes in the end of 5 and 26:
idclev 07
and
idclev 28
If Doomsday freezes your computer, replace the MAXZONE = "256m" in /usr/local/doomsday186/doomsday with other (higher) values.
Download:
http://dotpups.de/dotpups/Games/Doomsday/
Doomsday and Prboom require the SDL-libs, I recommend installing the MIDI-Dotpup, too:
http://www.murga.org/~puppy/viewtopic.php?t=2482
Mark
Credits:
http://www.doomsdayhq.com/
http://prboom.sourceforge.net/linux.html
http://legacy.newdoom.com/
http://www.arach.net.au/~locust/sw/atc/
http://megawad.newdoom.com/ndcp.shtml
http://freedoom.sourceforge.net/
http://www.olddoom.com/replwads.htm
Last edited by MU on Sat 07 Jan 2006, 02:17, edited 1 time in total.
If you have a fast computer, you can enhance the Quality of Doomsday with the following resourcepack.
It replaces 2D-animations ("Sprites") with 3D-Models.
This picture shows a Zombie-soldier in Freedoom:
Big image: http://dotpups.de/dotpups/Games/Doomsda ... DModel.jpg
And like this it looks like with the resourcepack:
Big image: http://dotpups.de/dotpups/Games/Doomsda ... DModel.jpg
Get the resourcepack here (32 MB extracted!):
http://dotpups.de/dotpups/Games/Doomsda ... k-1.01.pup
Important:
It might crash your computer.
If that is the case, try this:
in /usr/local/doomsday186/doomsday, set the MAXZONE to "256m" or higher.
In Doom itself, in the "controlpanel - particles" set particles to "no".
Mark
It replaces 2D-animations ("Sprites") with 3D-Models.
This picture shows a Zombie-soldier in Freedoom:
Big image: http://dotpups.de/dotpups/Games/Doomsda ... DModel.jpg
And like this it looks like with the resourcepack:
Big image: http://dotpups.de/dotpups/Games/Doomsda ... DModel.jpg
Get the resourcepack here (32 MB extracted!):
http://dotpups.de/dotpups/Games/Doomsda ... k-1.01.pup
Important:
It might crash your computer.
If that is the case, try this:
in /usr/local/doomsday186/doomsday, set the MAXZONE to "256m" or higher.
In Doom itself, in the "controlpanel - particles" set particles to "no".
Mark
Last edited by MU on Sun 08 Jan 2006, 13:21, edited 1 time in total.
My crashes and slowdowns using the resourcepack were due to a bug in my X.org 6.9rc1.
With X.org 6.8.1 it works perfect and fast
So if you have a good working Graficscard, activate all models, and particles (I just saw, the fireballs have dark smoketrails now- awesome!).
You might want to delete /usr/local/doomsday186/jDoom.cfg , as it seems I did not set it up correct.
If you delete it, a new one will be created automatically.
I updated the Dotpups with correct configs.
Mark
Pictues from Doomsday:
With X.org 6.8.1 it works perfect and fast
So if you have a good working Graficscard, activate all models, and particles (I just saw, the fireballs have dark smoketrails now- awesome!).
You might want to delete /usr/local/doomsday186/jDoom.cfg , as it seems I did not set it up correct.
If you delete it, a new one will be created automatically.
I updated the Dotpups with correct configs.
Mark
Pictues from Doomsday:
Here is another Dotpup, that adds High-resolution Textures to jDoom (Doomsday).
Download (64 MB):
http://dotpups.de/dotpups/Games/Doomsda ... xtures.pup
Note you need temporarily 130 MB free Diskspace while installation.
Like this Freedoom looks without them:
And like this with the new textures:
I inluded Textures for Doom2 (Freedoom) and Doom1, not for Plutonia/TNT.
Credits:
http://risen3d.newdoom.com/downloads.htm
Download (64 MB):
http://dotpups.de/dotpups/Games/Doomsda ... xtures.pup
Note you need temporarily 130 MB free Diskspace while installation.
Like this Freedoom looks without them:
And like this with the new textures:
I inluded Textures for Doom2 (Freedoom) and Doom1, not for Plutonia/TNT.
Credits:
http://risen3d.newdoom.com/downloads.htm
I don't know if it is a bug from my Graficscard, or from Linux-Doomsday: there is no sky. You just see "garbage".
If that is true for you, install this patch, it will add a sky to all levels.
It is a nice sky, but always the same in every level. But that is better than garbage.
Download (1.6 MB):
http://dotpups.de/dotpups/Games/Doomsda ... -patch.pup
**edit** read further down for a 10MB-patch with 7 skies.
Mark
If that is true for you, install this patch, it will add a sky to all levels.
It is a nice sky, but always the same in every level. But that is better than garbage.
Download (1.6 MB):
http://dotpups.de/dotpups/Games/Doomsda ... -patch.pup
**edit** read further down for a 10MB-patch with 7 skies.
Mark
Last edited by MU on Wed 11 Jan 2006, 13:07, edited 1 time in total.
jDarken2 (Addon for Doomsday)
This replaces the "characters", behaviour (speed), weapons and sounds from Doom2 with the Characters from "Quake - the Darkening".
Info and Screenshots:
http://doomcity.jfiles.org/index.php?pa ... m_jdarken2
With this Addon you can not play Doom1, the monsters become invisible.
It was created for the Mod "Darkening2" , that you can get here:
http://dotpups.de/dotpups/Games/Doomsda ... sed-Games/
But it seems to work with Doom2 itself and other mods, too.
I did not add the Music-pack, because it is real ugly.
Before you install, backup /usr/share/deng/Defs/jDoom/jDoom.ded , because it will be overwritten and deleted, when you uninstall this Dotpup.
Download (32 MB):
http://dotpups.de/dotpups/Games/Doomsda ... arken2.pup
Mark
This replaces the "characters", behaviour (speed), weapons and sounds from Doom2 with the Characters from "Quake - the Darkening".
Info and Screenshots:
http://doomcity.jfiles.org/index.php?pa ... m_jdarken2
With this Addon you can not play Doom1, the monsters become invisible.
It was created for the Mod "Darkening2" , that you can get here:
http://dotpups.de/dotpups/Games/Doomsda ... sed-Games/
But it seems to work with Doom2 itself and other mods, too.
I did not add the Music-pack, because it is real ugly.
Before you install, backup /usr/share/deng/Defs/jDoom/jDoom.ded , because it will be overwritten and deleted, when you uninstall this Dotpup.
Download (32 MB):
http://dotpups.de/dotpups/Games/Doomsda ... arken2.pup
Mark
- bombayrockers
- Posts: 427
- Joined: Sat 24 Sep 2005, 16:47
- Location: Mumbai, India
- Contact:
MU,
I have installed prboom + freedom + biowar. When I select biowar
the default freedom wad is started. How can I play other wads ?
Here is the console output of #./Prboommenu when I select biowar
the biowar wad is not loaded ?
I have installed prboom + freedom + biowar. When I select biowar
the default freedom wad is started. How can I play other wads ?
Here is the console output of #./Prboommenu when I select biowar
Code: Select all
prboom v2.2.6 (http://prboom.sourceforge.net/)
Z_Init : Allocated 8064Kb zone memory
found ../wads/doom2.wad
IWAD found: ../wads/doom2.wad
PrBoom (built Sep 20 2005), playing: DOOM 2: Hell on Earth
PrBoom is released under the GNU General Public license v2.0.
You are welcome to redistribute it under certain conditions.
It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details.
M_LoadDefaults: Load system defaults.
default file: /root/.prboom/prboom.cfg
I_SetRes: Using resolution 320x200
V_Init: allocate screens.
found /root/.prboom/prboom.wad
D_InitNetGame: Checking for network game.
W_Init: Init WADfiles.
adding ../wads/doom2.wad
adding /root/.prboom/prboom.wad
M_Init: Init miscellaneous info.
R_Init: Init DOOM refresh daemon -
R_LoadTrigTables: Endianness...ok.
R_InitData: Textures Flats Sprites
R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap R_InitTranslationsTables
P_Init: Init Playloop state.
I_Init: Setting up machine state.
I_InitSound: open /dev/sequencer: No such device
configured audio device with 1024 samples/slice
I_InitSound: sound module ready
S_Init: Setting up sound.
S_Init: default sfx volume 4
HU_Init: Setting up heads up display.
I_InitGraphics: 320x200
I_UpdateVideoMode: 320x200 (fullscreen)
I_UpdateVideoMode: 0xe0000000, SDL buffer, direct access
ST_Init: Init status bar.
Couldn't load MIDI from /tmp/prboom-music-YCRHof: /etc/timidity/timidity.cfg: No such file or directory
I_ShutdownMusic: removing /tmp/prboom-music-YCRHof
I_ShutdownSound:
Yes, right.
Not every wad might work with every engine.
The ones on the downloadsite work all with Doomsday, the others I did not test in detail.
Quake2-doom2 works with legacy.
I currently try to compile vavoom (tip from bombayrockers).
But it needs GL-libraries, that take very long to compile.
Maybe I'll try to find some binaries.
Mark
Not every wad might work with every engine.
The ones on the downloadsite work all with Doomsday, the others I did not test in detail.
Quake2-doom2 works with legacy.
I currently try to compile vavoom (tip from bombayrockers).
But it needs GL-libraries, that take very long to compile.
Maybe I'll try to find some binaries.
Mark
# ldd llxdoom
libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40017000)
libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x40026000)
libm.so.6 => /lib/libm.so.6 (0x4010a000)
libdl.so.2 => /lib/libdl.so.2 (0x4012d000)
libXxf86vm.so.1 => not found
libc.so.6 => /lib/libc.so.6 (0x40135000)
/lib/ld-linux.so.2 (0x40000000)
#
So I probably need libXxf86vm.so.1, eh?
libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40017000)
libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x40026000)
libm.so.6 => /lib/libm.so.6 (0x4010a000)
libdl.so.2 => /lib/libdl.so.2 (0x4012d000)
libXxf86vm.so.1 => not found
libc.so.6 => /lib/libc.so.6 (0x40135000)
/lib/ld-linux.so.2 (0x40000000)
#
So I probably need libXxf86vm.so.1, eh?
libXxf86vm.so.1:
http://www.murga-linux.com/puppy/download.php?id=1418
http://www.murga-linux.com/puppy/download.php?id=1418
Last edited by MU on Mon 20 Aug 2007, 21:29, edited 1 time in total.