there is active recent development with xcowsay
so if you wanted new features or would like to suggest a patch
it would be done by the author and maintaining documented progress of the program
such as the correct way using GIT
this is the only way linux will progress in an organized way
main page
http://www.doof.me.uk/xcowsay/
GIT
http://git.nickg.me.uk/?p=xcowsay.git;a=summary
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I was reading the fluppy thread and saw this I didnt want to distract the thread so I started a new one
original post
http://www.murga-linux.com/puppy/viewto ... 458#429458
lobster
WARNING: this may be fun to edit and play with !But what we need is a talking cow Shocked
- the png could even be swapped for a Puppy
Now that is the way to handle hints, tips and help . . .
I already started hacking at it
so I made one example how to modify the image and message
then run it included
UPDATED 12-28-2011
xcowsay-1.3 slackware packaged compiled on puppy
http://www.puppy2.org/slaxer/xcowsay-1. ... 4_SLXR.tgz
xcowsay-1.2 slackware packaged compiled on puppy
http://www.puppy2.org/slaxer/xcowsay-1. ... 3_SLXR.tgz
festival-1.96 sound support
http://repository.slacky.eu/slackware-1 ... 86-3as.tgz
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quick how to
1.)make an image
it has to start with a prefix cow_
an example is here in
/usr/share/xcowsay/cow_Lobster6.png
2.)make a script
an example here
/usr/bin/xlobsterthink
3.)make a message
an example here
Code: Select all
exec xcowsay --cow=Lobster6 –-Lobster has a great idea big_bass says it could be done "$@"
Code: Select all
exec xcowsay --cow=
since the program looks for a prefix cow_ already only the name in this case Lobster6 is needed but dont need to add the .png extension in the command
explained second option message
Lobster is not a command or an image here its just plain text
Code: Select all
–-Lobster has a great idea big_bass says it could be done "$@"
4.)then run it
Code: Select all
/usr/bin/xlobsterthink
this is nice because you can have many messages stored then call the scripts to save a lot of coding