Comicmaster
- battleshooter
- Posts: 1378
- Joined: Wed 14 May 2008, 05:10
- Location: Australia
Hi Josepinto,
I compiled it, but I don't know what Puppy you use so it may not work. Let me know which Puppy you use and I'll try and compile it right for you.
Battleshooter
I compiled it, but I don't know what Puppy you use so it may not work. Let me know which Puppy you use and I'll try and compile it right for you.
Battleshooter
[url=http://www.murga-linux.com/puppy/viewtopic.php?t=94580]LMMS 1.0.2[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94593]Ardour 3.5.389[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94629]Kdenlive 0.9.8[/url]
- battleshooter
- Posts: 1378
- Joined: Wed 14 May 2008, 05:10
- Location: Australia
Hey, sorry guys, I had no luck getting it to work in 4.3.1 because it couldn't detect sqlite, even though it was installed on the system. I found this comic reader though,
http://www.fantastic.me.uk/comic.html
All it requires is java and you're good to go.
Set the run action to
If you want to try the ComicMaster I compiled it's here but it most likely won't work.
Battleshooter
http://www.fantastic.me.uk/comic.html
All it requires is java and you're good to go.
Set the run action to
Code: Select all
java -jar
Battleshooter
[url=http://www.murga-linux.com/puppy/viewtopic.php?t=94580]LMMS 1.0.2[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94593]Ardour 3.5.389[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94629]Kdenlive 0.9.8[/url]
There's QT3-based qcomicbook.
Puppy used
Hi battleshooter,battleshooter wrote:Hi Josepinto,
I compiled it, but I don't know what Puppy you use so it may not work. Let me know which Puppy you use and I'll try and compile it right for you.
Battleshooter
I use Lucid Puppy 5.01. I will try the pet you compiled.
José Pinto
Hi, I am the author of ComicMaster. Found this discussion via Google. Would have been easier you contacted me to help you solve installation problems, than talk here.
I am always willing to help and also open for feature requests.
@battleshooter
When you have sqlite installed, but ComicMaster cannot find/use it, I suspect two possible problems.
1. Wrong version of sqlite (sqlite2?). Most unlikely.
2. You Qt libs are compiled without sqlite support.
I don't know what packaging system Puppy Linux uses. Some other distributions split Qt in several packages with one of them database support.
I am always willing to help and also open for feature requests.
@battleshooter
When you have sqlite installed, but ComicMaster cannot find/use it, I suspect two possible problems.
1. Wrong version of sqlite (sqlite2?). Most unlikely.
2. You Qt libs are compiled without sqlite support.
I don't know what packaging system Puppy Linux uses. Some other distributions split Qt in several packages with one of them database support.
- battleshooter
- Posts: 1378
- Joined: Wed 14 May 2008, 05:10
- Location: Australia
Oh hey man,
Thanks for dropping by. Sorry about not contacting you, it's just that the concept is completely foreign to me. When I try to compiling something and it doesn't work, I usually assume it's my fault, and just leave it. I wasn't saying ComicMaster was a bad program or anything, just that I couldn't make it available for Puppy so offered other solutions.
Thanks for the tips though, I'll take a look and give it another shot. I'll let you know how it goes too if you want.
Battleshooter
Thanks for dropping by. Sorry about not contacting you, it's just that the concept is completely foreign to me. When I try to compiling something and it doesn't work, I usually assume it's my fault, and just leave it. I wasn't saying ComicMaster was a bad program or anything, just that I couldn't make it available for Puppy so offered other solutions.
Thanks for the tips though, I'll take a look and give it another shot. I'll let you know how it goes too if you want.
Battleshooter
[url=http://www.murga-linux.com/puppy/viewtopic.php?t=94580]LMMS 1.0.2[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94593]Ardour 3.5.389[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94629]Kdenlive 0.9.8[/url]
Please do. Removing a crash bug is easy, fixing a flawed program flow, too. However, installation related problems are very hard for me. I am lacking experience in that area. Too many possible configurations/distributions, too few machines to test.battleshooter wrote:I'll let you know how it goes too if you want.
Btw. you need the unrar/rar and/or unzip/zip binaries in your PATH.
- battleshooter
- Posts: 1378
- Joined: Wed 14 May 2008, 05:10
- Location: Australia
Ok, I'd be glad to give it a go. Hopefully I'll have time this weekend.
Battleshooter
Battleshooter
[url=http://www.murga-linux.com/puppy/viewtopic.php?t=94580]LMMS 1.0.2[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94593]Ardour 3.5.389[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94629]Kdenlive 0.9.8[/url]
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
yes 2.14x has evince, I forget if I included the comic plugin, hmmm anyone have a comic link where I can test it?
I came across ghunter which says its a comic viewer, but I can't see it because its sooooo small of a app.
link
http://www.murga-linux.com/puppy/viewto ... 865#437865
ttuuxxx
I came across ghunter which says its a comic viewer, but I can't see it because its sooooo small of a app.
link
http://www.murga-linux.com/puppy/viewto ... 865#437865
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
There's also a shareware ($10 to buy) app, that works out of the box, it only has a nag screen and never runs out of share time.
http://www.radicalbreeze.com/radicalcom ... dex.tar.gz
just extract it and click on /RadicalCodexTar/radicalcodex
its actually very nice app.
ttuuxxx
http://www.radicalbreeze.com/radicalcom ... dex.tar.gz
just extract it and click on /RadicalCodexTar/radicalcodex
its actually very nice app.
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
If you do, best use this snapshot from sourceforge:battleshooter wrote:Ok, I'd be glad to give it a go. Hopefully I'll have time this weekend.
Battleshooter
http://comicmaster.git.sourceforge.net/ ... c6f;sf=tgz
Several bugs fixed and the control window opens much faster. I also added a few command options, e.g. ComicMaster -f <cbr/cbz> to open a cbr/cbz file directly. This way cbr/cbz files can be associated with ComicMaster in the midnight commander.
- battleshooter
- Posts: 1378
- Joined: Wed 14 May 2008, 05:10
- Location: Australia
Hi Kumosan,
How does link you gave me compile, by qmake in the src directory or cmake . in the main folder?
Battleshooter
How does link you gave me compile, by qmake in the src directory or cmake . in the main folder?
Battleshooter
[url=http://www.murga-linux.com/puppy/viewtopic.php?t=94580]LMMS 1.0.2[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94593]Ardour 3.5.389[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94629]Kdenlive 0.9.8[/url]
Hello battleshooter,
I just tried compiling it, on p4.3.1, using cmake-2.6.
Unfortunately it only got to 15%. Mainly I suspect because my qt4-4.3.2 is missing certain features. Which qt4 are you using?
I just tried compiling it, on p4.3.1, using cmake-2.6.
Code: Select all
cmake -D CMAKE_INSTALL_PREFIX="/usr" ./CMakeLists.txt
- battleshooter
- Posts: 1378
- Joined: Wed 14 May 2008, 05:10
- Location: Australia
That sounds about right Muggins, that's where I got to too. I'm using a qt I compiled myself 4.6.3. It's not with everything, just what was needed for KDE4.
Was the error along these lines?
According to some sites all that's needed is:
Anyway I asked Kumosan that because last time I compiled it in Quirky with a different source tar it didn't have these problems.
Using the readme instructions found in src, "qmake ComicMasterGlobal.pro" generates:
If I know which one is the correct way to compile I reckon I might be able to figure it out, maybe.
Battleshooter
Was the error along these lines?
Code: Select all
[ 15%] Building CXX object CMakeFiles/ComicMaster.dir/src/main.cpp.o
In file included from /root/comicmaster/src/./KeyboardManager/../PluginCode/ComicDatabase/DatabaseCode/PageFrame.h:26,
from /root/comicmaster/src/./KeyboardManager/PageHandler.h:26,
from /root/comicmaster/src/main.cpp:24:
/root/comicmaster/src/./KeyboardManager/../PluginCode/ComicDatabase/DatabaseCode/../../../PageManager/PageListManagerSingleton.h:28:7: error: no newline at end of file
make[2]: *** [CMakeFiles/ComicMaster.dir/src/main.cpp.o] Error 1
make[1]: *** [CMakeFiles/ComicMaster.dir/all] Error 2
make: *** [all] Error 2
But I couldn't find the file in question to edit.Open the file in an editor, go to the last line of the file, and hit enter to add a blank line to the end of the file.
Anyway I asked Kumosan that because last time I compiled it in Quirky with a different source tar it didn't have these problems.
Using the readme instructions found in src, "qmake ComicMasterGlobal.pro" generates:
Code: Select all
In file included from ./KeyboardManager/../PluginCode/ComicDatabase/DatabaseCode/PageFrame.h:26,
from ./KeyboardManager/PageHandler.h:26,
from main.cpp:24:
./KeyboardManager/../PluginCode/ComicDatabase/DatabaseCode/../../../PageManager/PageListManagerSingleton.h:28:7: error: no newline at end of file
main.cpp:27:35: error: src/ComicMasterConfig.h: No such file or directory
main.cpp: In function 'int main(int, char**)':
main.cpp:72: error: 'ComicMaster_Version' was not declared in this scope
make[1]: *** [.obj/main.o] Error 1
make[1]: Leaving directory `/root/comicmaster/src'
make: *** [sub-ComicMaster-pro-make_default] Error 2
Battleshooter
[url=http://www.murga-linux.com/puppy/viewtopic.php?t=94580]LMMS 1.0.2[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94593]Ardour 3.5.389[/url], [url=http://www.murga-linux.com/puppy/viewtopic.php?t=94629]Kdenlive 0.9.8[/url]
No, the newline errors are a minor problem. I'll need to try again with a newer QT4 to resolve errors like:
Code: Select all
In file included from /home/comicmaster/src/./KeyboardManager/../PluginCode/ComicDatabase/DatabaseCode/PageFrame.h:24,
from /home/comicmaster/src/./KeyboardManager/PageHandler.h:26,
from /home/comicmaster/src/main.cpp:24:
/home/comicmaster/src/./KeyboardManager/../PluginCode/ComicDatabase/DatabaseCode/./DatabaseManager/DATABASEDEFINITIONS.h:28:26: error: QSharedPointer: No such file or directory
In file included from /home/comicmaster/src/./KeyboardManager/../PluginCode/ComicDatabase/DatabaseCode/PageFrame.h:26,
from /home/comicmaster/src/./KeyboardManager/PageHandler.h:26,
from /home/comicmaster/src/main.cpp:24:
/home/comicmaster/src/./KeyboardManager/../PluginCode/ComicDatabase/DatabaseCode/../../../PageManager/PageListManagerSingleton.h:28:7: error: no newline at end of file
In file included from /home/comicmaster/src/main.cpp:22:
/home/comicmaster/src/ComicMaster.h:177: error: 'GestureType' in namespace 'Qt' does not name a type
Hello Battleshooter,battleshooter wrote:Hi Kumosan,
How does link you gave me compile, by qmake in the src directory or cmake . in the main folder?
Battleshooter
the version I gave you is totally useless. I found the database problem. It had nothing to do with Qt or sqlite at all. Version 0066 was the first version where I switched from qmake to cmake.... and botched it. A mistake in CMakeLists.txt prevented ComicMaster to create its sqlite-config files. Never noticed that on my machine since those files were still present from earlier versions.
I just uploaded version 0067 to sourceforge where I fixed this bug.
Please use the cmake in the main folder.
cmake .
make
make install