Puppy Arcade 11

For talk and support relating specifically to Puppy derivatives
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cibban
Posts: 2
Joined: Sat 05 Mar 2016, 19:48

#81 Post by cibban »

Well, that was humbling. I have spent the better part of two hours googling and there it was, right where I started out a few weeks ago. ;-)

Thanks, ally! :D
sindi
Posts: 1087
Joined: Sun 16 Aug 2009, 13:30
Location: Ann Arbor MI USA

Arcade 11 retro not usable on 500MHz PIII - too slow

#82 Post by sindi »

My 11 year old neighbor asked for help finding emulators to play NES, SNES and GBA games. I
educated myself about these online and installed a few emulators to a 500 MHz Compal ITU
Techbook laptop from 2001 recently given to us with Win2K. Most of the emulators listed for
Win2K were missing dlls but I got one working NES emulator and two games. All they did was
show the starting screen and beep continously - Mother and Earthbound.

I then spent a few hours hunting for early versions of Puppy Arcade - links are all broken
or changed to Arcade 11. I installed retro-kernel 11, managed eventually to get 1024x768
VESA (hopefully using less cpu/memory than Xorg) and was told it lacked GLX. Back to Xorg,
at 1024 so it would also work with a browser. Would 640x480 work faster?

I loaded a NES emulator and Earthbound and it sat there beeping much more slowly and
eventually went from the screen with game name to one with author's name after 10 min
or so. The kid said little characters are supposed to move around the screen.

I added pfix=nocopy to menu.lst because it has 256MB RAM. Did this help or hurt?
I also made a 384MB pupswap.swp and in rc.local added swapon /mnt/home/pupswap.swp.

Suggested minimums are 800Mhz and 512MB. Is the problem on this laptop mainly memory
or cpu speed? Win2K beeped faster.

I could try DOS emulators.

The original Nintendo player had very low resolution and cpu speed far below 500Mhz but
emulators use more cpu.

Super Nintendo emulator supposedly requires 3GHz to be perfect but imperfect emulators can
work at 300MHz because they have hacks for the 20 most popular games. Are there other NES
emulators that I could try in Puppy at lower cpu speed and if so how?

bsnes needs a much faster processor than ZSNES and is more precise.

The laptop pcmcia slots only work occasionally but he can copy ROMs via flash drive or maybe
use a USB wifi card. Mine works in it. Sound works but the kid does not care.
sindi
Posts: 1087
Joined: Sun 16 Aug 2009, 13:30
Location: Ann Arbor MI USA

SNES-9X-GTK works at 500MHz in PA 11

#83 Post by sindi »

Despite the NES emulator being impossibly slow, the SNES emulator 9X-GTK works, I think.
Earthbound and Mother3 look like demos - how does one actually play the games?
delmar
Posts: 37
Joined: Thu 24 Jul 2014, 13:42

#84 Post by delmar »

Does anyone know if Bejewled or Gweled is included in this distro right out of the download?
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Flash
Official Dog Handler
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Location: Arizona USA

#85 Post by Flash »

Question answered here. (No, it doesn't.)
Rayfou
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Joined: Mon 03 Oct 2016, 14:14

#86 Post by Rayfou »

Hello everybody,

I was thrilled to find a package to transform my old pc in an arcade plateform but I'm stuck with 2 problems :
1) How and where do I put the Roms ? I know I must be stupid but I don't understand how to do it and make it work. Is there an up-to-date tutorial (with screenshots if possible) ?
2) Is it possible to have all the games on one screen (like hyperspin on mame) ? To have to chose a machine to see the Roms available is not very sexy.

Thank you for your help,
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sc0ttman
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Location: UK

#87 Post by sc0ttman »

Rayfou wrote:Hello everybody,

I was thrilled to find a package to transform my old pc in an arcade plateform but I'm stuck with 2 problems :
1) How and where do I put the Roms ? I know I must be stupid but I don't understand how to do it and make it work. Is there an up-to-date tutorial (with screenshots if possible) ?
put them wherever you like ...

i put them at /roms/[system] on my usb

example

/roms/
/roms/arcade/
/roms/snes/

etc

then choose a system and browse to that folder..
2) Is it possible to have all the games on one screen (like hyperspin on mame) ? To have to chose a machine to see the Roms available is not very sexy.
nope .. it's not possible ... sorry..

puppy arcade isn't THAT sexy .... although u do get a "recent" item in the main menu ... this WILL display roms from any system ... but only the ones u already played
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]
hamoudoudou

Writing with seamonkey 1.1.18

#88 Post by hamoudoudou »

Puppy Arcade 11 . Newbie Searching Puppy ISO on Puppy linux Facebook. One Of you Gave Akita as answer. Poor newbie, akita is for oldbie (?). Writing with seamonkey 1.1.18
When reading the forum here, akita has a newer version based on Slacko, perhaps easier to use by the poor indonesian newbie
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ninotix
Posts: 34
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Location: Croatia Zagreb

Tahr Arcade

#89 Post by ninotix »

Here is the Tahr arcade spin that i made, it is build on top of puppy tahr 6.0.6 with kernel 3.4.103 (you can easily switch kernel to newer if you want)

it has nice selection of great emulators. Retroarch libretro launcher with many wrappers is included and steam for native linux gaming experience.

Size of the iso is 470458368 bytes https://archive.org/download/Puppy_Linu ... arcade.iso

md5 97948c9b6f0a7f50303447cbec5aa31f

edit: this is not official puppy arcade iso which is made by sc0ttman
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ally
Posts: 1957
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Location: lincoln, uk
Contact:

#90 Post by ally »

version2013
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Location: Florida, USA
Contact:

#91 Post by version2013 »

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sc0ttman
Posts: 2812
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Location: UK

#92 Post by sc0ttman »

and here: scottjarvis.tk
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]
slavvo67
Posts: 1610
Joined: Sat 13 Oct 2012, 02:07
Location: The other Mr. 305

#93 Post by slavvo67 »

Hi Scott:

Just a notification that a bunch of links on your .tk site link to your old site, which are now advertisement pages.

Best,

Slavvo67
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sc0ttman
Posts: 2812
Joined: Wed 16 Sep 2009, 05:44
Location: UK

#94 Post by sc0ttman »

slavvo67 wrote:Hi Scott:

Just a notification that a bunch of links on your .tk site link to your old site, which are now advertisement pages.

Best,

Slavvo67
I'll get round to fixing it at some point ... :oops: :oops: :oops:
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]
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sc0ttman
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Location: UK

#95 Post by sc0ttman »

I just did it now...

All links in the first post should be fixed..
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]
wert
Posts: 258
Joined: Tue 31 Mar 2015, 21:40
Location: USA

Works well on a 2004 machine

#96 Post by wert »

I've found the main release works perfectly on my 2004 machine with pentium 4 2.4ghz, 1.2gb ram, tnt2 64 16mb nvidia vanta gpu. But the onboard intel video doesn't do good with mupen64, stutters. I don't know why and the nvidia card is of the 90's era but beats the 2004 onboard intel graphics in n64 gamming. Thanks man. What a Unique OS beats all linux distros with huge bandwidth requirements. No other linux has as many emulators. Crazy!! Just wondering do you get donations from this work? coz I've seen other platforms that the emulators are paid downoads e.g. android devices. Anyways Thanks for inventing fun
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sc0ttman
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#97 Post by sc0ttman »

i don't any more ..

but you can donate to my paypal if you like .. PM me for email, if u like :)
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]
wert
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Joined: Tue 31 Mar 2015, 21:40
Location: USA

#98 Post by wert »

Hi, I have a problem with one emulator. The n64 emulator stutters when playing games only when using a desktop's onboard video. I think it is the way the resources are shared because I tried installing a 16mb AGP GPU that's a decade old from the machine and it works fine i.e. no stutters. I think the emulator doesn't effeciently handle onboard sound and video properly leading to the stuttering mentioned above. I need a solution as the 16 GPU is way too old to work with my current setup where screen rotation is required. I have tried configuring the sound plugin settings e.g. changing buffer values in the mupen64plus UI but it still stutters. Is there alternative sound plugin yo can recommend or else a better linux sound driver than alsa that's better for game emulation? or can priority be decreased for sound processors in linux or not ideal? I use Puppy Arcade 11, k3.4.94. Thanks
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sc0ttman
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Location: UK

#99 Post by sc0ttman »

You could try a different audio plugin .. Load mupen itself (not rom-loader) from the start menu, and it's in the options menu at the top..

Or try one of the other kernel versions, or a different mupen emulator... Cos IIRC i included a few different mupen version in *most* puppy arcades...

But generally for PSX, N64 etc, it is recommended to use a 3d accelerated card ... Puppy arcade is based on older pups - which didn't always have 3d acceleration enabled by default - so you might need to install mesa or something to get 3d acceleration/glx working for inbuilt gfx cards...
[b][url=https://bit.ly/2KjtxoD]Pkg[/url], [url=https://bit.ly/2U6dzxV]mdsh[/url], [url=https://bit.ly/2G49OE8]Woofy[/url], [url=http://goo.gl/bzBU1]Akita[/url], [url=http://goo.gl/SO5ug]VLC-GTK[/url], [url=https://tiny.cc/c2hnfz]Search[/url][/b]
wert
Posts: 258
Joined: Tue 31 Mar 2015, 21:40
Location: USA

#100 Post by wert »

sc0ttman wrote:You could try a different audio plugin .. Load mupen itself (not rom-loader) from the start menu, and it's in the options menu at the top..

Or try one of the other kernel versions, or a different mupen emulator... Cos IIRC i included a few different mupen version in *most* puppy arcades...

But generally for PSX, N64 etc, it is recommended to use a 3d accelerated card ... Puppy arcade is based on older pups - which didn't always have 3d acceleration enabled by default - so you might need to install mesa or something to get 3d acceleration/glx working for inbuilt gfx cards...
Like i said I already tried that not from rom-loader but from mupen64plus interface. 3d acceleration is not a problem at all. All psx games work fine and there's n64 game called fifa 99 without improvised sound works nearly not-choppy sound bit slightly choppy. in the Mupen64 UI in configuration, there's only one audio plugin included. The other option appart is 'dummy audio'. I think the problem is the emulator or at least it's sound plugin. I think it' not optimized for a setup where both sound and graphics is onboard i.e. the sound gets sloppy. An example is the fifa 99 game where the sound is all prerecorded sound so nothing complex hence best performing. Like I said above, when I install a mere 16mb agp graphics card that's a decade old than the PC, the emulator doesn't render choppy sound. What other emulator or sound plugin can you recommend I try?
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