Install Quake2 and run it from the Dotpups-menu.
It includes the Shareware-episode.
If you encounter Soundproblems, edit
/usr/local/quake2/quake2
The line:
sound=+set snddriver sdl
Instead of "sdl" try "alsa" or "oss" (see docs).
I chose sdl by default, as it was the only one that worked for me.
Concerning SDL-llibraries, read the notes for Quake1:
http://www.murga.org/~puppy/viewtopic.php?t=7009
If you have Java installed, try "Jake2" in addition.
It is a little bit slower, but I think it has nicer colours.
If you have a full-version of Quake2, replace
/usr/local/quake2/quake2/baseq2/pak0.pak with the one from your version.
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UPDATE
http://dotpups.de/dotpups/Games/quake2/quake2launch.pup (1 MB)
This adds Quake2 version 3.21.
It starts a bit slower, but has much nicer effects.
Blood stays on the walls, if you blow up an enemy.
The weapons use particles now instead of "balls", and explosions look much more realistic.
Example-screenshots (look strange, as difficult to grab, but show the difference)
Old:
![Image](http://dotpups.de/dotpups/Games/quake2/quake320.jpg)
New:
![Image](http://dotpups.de/dotpups/Games/quake2/quake321.jpg)
This comparison gives only a very small impression, I highly recommend it.
I added a grafical launcher to start different versions and additional mods:
![Image](http://dotpups.de/dotpups/Games/quake2/quake2launch.jpg)
Mods for Quake2 make problems in Linux, as they often include a game.dll, that was compiled in Windows.
This .dll is responsible, that the modified Game-menus work correct..
In Linux, if you click on "new game", nothing happens.
So the launcher allows to run mods using a shellscript, that runs a specified map to start the mod.
Details see "howtoinstallamod".
I also included a Windows-program "PakScape", that is run in "wine".
It has an explorer-like interface, to browse .pak -files.
Like this you easily can find the map -names of a mod, to create your own startscript.
I will upload new mods later.
Mark